Showing posts with label digital fashion. Show all posts
Showing posts with label digital fashion. Show all posts

Wednesday, 21 November 2018

Hermione Flynn: A 3D Performance Artist

A new era has begun at the Berlin fashion-house, Hermione Flynn. As a trained performance artist, Flynn has always pioneered clothing design centered around artistic concept, social commentary and mixed media presentations. As one not to shy away from innovation, Flynn is now embracing and pioneering 3D as her chosen medium of artistic communication.

This shift in Flynn's process has resulted in the creation of a highly accurate and realistic 3D replica of the designer's own physical form. This digital-double will function as Flynn's own 3D performance-art avatar.

"A challenge I have always faced in the art-direction of performance is the unavoidable reality that I cannot "see" myself. It was this restriction that refrained me from ever performing in my own works, and forced me to always collaborate with models, actors or dancers to realize the performances. Now that I have the avatar (I call her "Em"), I have the capacity to direct my own exact form, and analyse and critique my own performance. The other fascinating realization is also that Em obviously does not have a soul (yet!), meaning that I can subject her to scenarios I would never normally put myself (or any person) through. This has opened up a whole new realm to my approach to the art-work as a concept.
In addition to this, the 3D medium also has it's own other-worldly qualities which defy real-life. Em can pass through walls, change her form, colour or appearance in an unlimited number of ways. Em can take on the movement of a ballerina, a soldier or a sex worker (through the use of motion capture technology). This freedom has opened the doors to a reality which is unlike any we can fathom, and as an artistic medium, 3D is truly like no other." - Hermione Flynn

As a first look at the avatar, Flynn has created a 3D campaign "Watermark" which explores concepts of "digital make-up" as well as exposes the texture-mapping of 3D objects.

Hermione Flynn intends to produce limited edition concept-collections, which are a simple by-product of the 3D art and performances created. The introduction of 3D will also drastically inform the creative process - from cloth simulations to 3D printing, the products produced at Hermione Flynn will certainly reflect this new era.

The movement towards 3D-created content is unavoidable. It is sweeping through the entertainment, social media, advertising, VR and AI industries (to name a few), so the influence on fashion and art is now utterly inevitable. Flynn has been able to take advantage of such a movement, through the exclusive partnership with Berlin-based 3D content-creators Synthetic.Studio and sister company Mimic Productions.

"We are thrilled about this new endeavor, and look forward to sharing and creating new content in the field of performance, art and fashion. Whether it's virtual reality, animated videos or 3D stills, we will be embracing the authentic potential and unlimited possibilities of this exciting new medium." - Hermione Flynn

www.hermioneflynn.com

Sunday, 12 November 2017

Digital Realists - Modebelofte 2017


Sander Bos

Digital technologies have impacted our world to such an extent that we can hardly remember or even imagine a pre-digital reality, other than the vaguely romantic notion of it being ‘real’ at least. The speed with which digital technologies have developed has been quite bewitching; propelling us into unknown territory, be it in terms of behavioral psychology or mere aesthetics, and leaving others behind in their dysfunctional analogue age.

Modebelofte’s theme for 2017 - ”Digital Realists” - proposes a refreshing stance towards this modern day chasm: a down to earth and hands on embrace of the digital age as the new normal. Instead of allowing our minds to be sucked into the information cloud, why not bring the cloud down to street level and travel through time and space together? Instead of allowing virtual reality to disengage us from the tangible world, why not just hold each other’s hand and share in its joys? And instead of indulging in total control over each and every pixel of a carefully edited wet dream, why not just allow this pixelated perfection to mingle freely with the transient grittiness that comes with the real thing?
Maddie Williams
Participats 'Digital Realists'
- Fabio Bigondi (Polimoda, Italy)
- Sander Bos (Royal Academy of Fine Arts Antwerp, Belgium)
- Alexa Chia Wan Yu (Parsons The New School for Design)
- Aimee Determan (University of Westminster, United Kingdom)
- Kira Goodey (Royal College of Art, United Kingdom)
- Iuliia Gulina (Royal Academy of Fine Arts Antwerp, Belgium)
- Han Kim (Royal College of Art, United Kingdom)
- ChungIn No (Central Saint Martins College of Art and Design, United Kingdom)
- Creepy Outfit Lab (Secret)
- Chorong Lim (London College of Fashion, United Kingdom)
- Laishu Lin (Polimoda, Italy) Lauren Rowlinson (University of Salford, United Kingdom)
- Christian Stone (Central Saint Martins College of Art and Design, United Kingdom)
- Marta Twarowska (Royal Academy of Fine Arts Antwerp, Belgium)
- Nathaly Vlaun (Rietveld Academy, The Netherlands)
- Maddie Williams (Edinburgh College of Art, United Kingdom)
- Emily Witham (Middlesex University, United Kingdom)
- Zheng Pei Yuan (Shih Chien University, Taiwan)


pictures: brankopopovicblog
text source:http://www.modebelofte.com

Friday, 20 February 2015

Europeana Conference on Digital Fashion Futures

Europeana Fashion International Fashion Conference - Digital Fashion Futures 

The international conference Digital Fashion Futures explored the future of digital fashion initiatives, bringing together a multitude of online fashion platforms and innovative perspectives from the cultural heritage industry.


I was invited to take part in ModeMuze workshop on day two: Virtually Everyone. Prosumers and Fashion Online. Modetated by Rachid Naas (Fashion Council NL)Michelle Labrague (Center for Fashion Studies Stockholm University), Branko Popovic ( BRANKOPOPOVICBLOG/FASHIONCLASH) Jonathan Chippindale (Holition), Steven Dahlberg (JFK magazine) and Ninke Bloemberg (Centraal Museum) we shared our visions on the future of digital fashion future. This discussion went alongside interaction with the audience which gave it more dynamic insight through a variety of thoughts.

Due to the increasing digital presence of fashion online (and the effects vice versa), new roles for a clothing loving audience emerge. Consumers become prosumers, but what exactly is their position in the online domain? And how do different fashion initiatives cope with this new and developing relationship with their ‘users’? Are we making use of the Internet’s possibilities’ full potential, when it comes to networking opportunities and sharing knowledge, inspiration and creativity? 
Ninke Bloemberg, Steven Dahlberg, Jonathan Chippindale,
Michelle Labrague, Branko Popovic and moderated by Rachid Naas



In this workshop, representatives from different sectors in the fashion industry1 joined in on the discussion concerning digital fashion content and the continuously evolving relationship between traditional content makers and the broader audience. Two case studies from the fashion heritage sector, that take have focused on online collaboration and exploration of user relationships, where presented in light of this discussion and function as a foundation to apply ideas and understandings. The workshop’s audience was stimulated to participate, as it is their voice and point of view we where focusing on.

Read more: http://modemuze.nl/blog/mode-een-digitale-toekomst

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